So to start with, it is 100% apparent that the makers of this movie are also fans of the franchise. This is an adaptation that could have been Uwe Boll'd into ruin with almost any other handling; but this is a story of the fan-people, for the fan-people, by the fan-people. The upside of this approach is that if you're as big of a franchise nerd as I am, this movie is a thing of beauty to watch. The downside is that if you're not a franchise nerd, it's not going to make much sense.
[:: only mild spoilers/light discussion to follow ::]
Silent Hill is a horror movie that starts out with one really blindingly good thing going for it - the setting. While in the video game series, the literal/physical town of Silent Hill seems to wander around the country a bit, this movie puts the town in West Virginia. [See the Wikipedia entry for more on this subject]. Ever since a coal seam running beneath the place caught fire in 1974, it's been a ghost town poisoned by ash and toxic fumes - yet inhabited by (a). members of a wacky apocalyptic cult and (b). lotsa monsters. Our protagonist, Rose, has a little girl she adopted as an infant - Sharon - but Sharon is prone to sleepwalking night terrors wherein she repeatedly cries out for Silent Hill. In a vainly misguided attempt to sort out the child's problems, Rose takes Sharon to Silent Hill. Let the bad shit begin.
In both the games and the film, Silent Hill exists on at least two levels - the town itself and "otherworld," a bleak dimension that operates alongside reality, or on top of it, or within it ... but separate from it. Much of the (deliberate and frightening) confusion in-game and on-screen comes from the way characters accidentally switch back and forth between these two coexisting states. Silent Hill, the town - is just an abandoned old mine town. Silent Hill, the otherworld - is a hell dimension, and here there be monsters. The demarcation between the two feels baffling and arbitrary, but there are rules to it; and gradually Rose begins to catch on.
There's definitely an "Alice down the rabbithole" element at work, and Rose's acclimation to the horrors (as she wanders the town searching for her now-missing daughter) mirrors gameplay avatar procedure just fine - except for my one solid gripe in the first hour: Rose doesn't pick up a weapon. She's surrounded by lead pipes, crowbars, baseball bats, and more - but it never once dawns on her that she should nab one of these things and start swinging. It might be silly of me, but as someone who has played and/or observed many video games over the years, it hopped up and down on my nerves that she was wandering this place without even a first-level defensive piece. She didn't need to magically acquire a shotgun or a chainsaw - but a lead pipe? Those evil zombie nurse monsters in the hospital go down with a couple of hits. Come on.
At its core, the movie quite nicely props itself up upon the long-running game themes - primarily (and most effectively) the issue of motherhood/lineage and male sexual aggression as chaos (personified beautifully by "Pyramid-head"). All of the effective characters both good and bad are female - Sharon, the child whose lineage is in question, the outcast Dahlia whose child was taken from her, the cult-leader Christabelle who is "mother" to a flock of believers, and the Cybil - the police officer/authority figure/"heavy" (as she's the only one with a gun) ... whose backstory features only one detail - that she went into SH and rescued a kidnapped boy. The adults are all archetypal authority figures, and the child is the figurative (possibly literal) witch and/or prophet. The only significant masculine presence comes from Pyramidhead - a giant creature with a faceless metal helmet and a really long blade. His motive is never established, and even in the games, he cannot be defeated - only avoided or temporarily pushed back. Pyramidhead isn't (and shouldn't be mistaken for) an avenging God coming to cleanse the unworthy; he's primal aggression without any ambition beyond indulgence.
He functions as a spearhead of the darkness - a harbinger figure who instigates chaos and oozes metaphor. Even in the games he's a sexual threat as well as a physical one; I think it's SH3 where your avatar stumbles upon him raping a nurse-monster. The sexual elements are underscored, even held up and waved as a banner in the movie - where purity and obedience are the cult's rallying cries, and sexual impurity in particular (i.e., Dahlia's refusal to name her daughter's father) is punishable by firey death. The Freudian truncheon is brandished almost to absurdity when Pyramidhead traps Rose and Cybil in an elevator and begins stabbing his really long blade between the elevator doors, trying to run them through.
But I say all that to say this - there's a lot going on in this thing, because it's coming from a very rich and dense storytelling tradition with a mythos that's sprawling and sometimes surreal; but within the confines of its own boundaries it does remain consistent. It's a closed system that functions exquisitely when left to its own devices ... but to viewers who approach the story from outside that closed system - it's probably baffling and dull.
Well, sometimes it is baffling and dull. But I understand the aesthetic choices the director made and I was willing to forgive it some (what I perceived to be) tedious flaws because I realized the necessity of his shortcuts. After all, it was an impossible undertaking - making a movie with a mythos constructed over four extensive, expansive, elaborate games. So in the end, it is a successful fan movie - but it is probably only successful to the diehard fans with enough knowledge of the world to mentally fill in the gaps as they go.
~w_w~
* By "gone through" I mean "backseat driving."
- Current Mood:thoughtful

Comments
Anyway, as someone unfamiliar with the games, and someone who is generally bored by horror movies, I can say that I liked it. It was freaky. I appreciated that a majority of the special effects were not CG. The story kept me interested. The bathroom scene was the one that got me to cover my eyes, and not because i desparately needed to pee.
However, I did'nt really get the end of it. I guess she made the "wrong decision" but I didnt understand what the right one was...
The short version: there are several alternate dimensions stacked on top of each other like dinner plates. Real Silent Hill is the one shut down my a mine fire. Foggy Silent Hill is a Purgatory that the characters entered when they died in the car/motorcycle crash, and that the cultists were stuck in after they died when the witch-burning went wrong. It is not a Christian purgatory--it's a corporeal alternate dimension. Foggy Silent Hill is NOT Otherworld. Otherworld is a spiritual dimension that that can be summoned--instead of summoning a demon, you summon a whole world--but cannot exist for long in material reality. It can exist longer in the purgatory space of Foggy Silent Hill, because it is one step removed from reality. Think about it like a spectrum of reality: Real World>Foggy Silent Hill>Otherworld>The Afterlife. The ultimate goal of Valtiel the Yellow God (Who Alessa actually is) is to find a way to punch through to and exist in actual reality.
Alessa ends up re-merging with Sharon before leaving Silent Hill in an attempt to "stowaway" back to actual reality. But because he/she/it can't exist in reality, all it did was extend the boundaries of whatever dimension Foggy Silent Hill is. The simple fact of Valtiel moving through it causes the boundaries of Foggy Silent Hill to stretch, and until Rose kills/banishes Valtiel back to Otherworld, she herself won't be able to leave, either. If the planned sequel ever gets made--and it may not--eventually Charlie (Sean Beans) will go looking for Rose, and end up in Foggy Silent Hill himself. There they will (theoretically) both banish Alessa back to Otherworld, allowing them to either return to reality or pass on to the afterlife, depending on how the director intends to interperet the mythos. Most likely Charlie will return, having entered it alive, and Rose will pass on, having entered it by dying.
Yeah, that really was the short version. Here is the long version.
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And shoot, I had a smiley face after the special part. That was a "ha ha ha" statement and not a sarcastic, mean-spirited one. Um, can you insert the smiley face manually?
:)
If you want to read it, go to gamefaqs.com and search for "silent hill", then select the "Plot Analysis FAQ".
where are you getting your information from? Is it your interpretation or based on some facts from the games that i dont know about? Greg also was confused and he seems really into the games, so i was surprised when he couldnt explain it to me.
If she was already dead, why did'nt the police officers find her body when they found the car? Was sharon also killed in the car crash?
Where was the body? That's a good question, and honestly I'm not sure. The creation of Foggy Silent Hill was an invention of the director--in the games there's just one Silent Hill. That SH is a node point whose connection to the spirit realm warps the reality around it, but it's "real", meaning that if this were the game world, Chris and Rose would be able to see each other.
It's possible--but here I'm officially overthinking this--that Valtiel's attempt to become real inadvertently "created" Foggy Silent Hill as a buffer between himself and the reality that he can't exist in. In the same way that amphibians evolve organs that allow them to live in water and air, FSH evolved as an "organ" that allows Valtiel to travel between reality and Otherworld, though not for long. The danger is that Valtiel is getting closer and closer to manifesting in material reality, though for now the best he can do is temporarily possess Sharon in her sleep.
I believe that, as I mentioned, there's a spectrum of reality with the real world on one end and the spiritual afterlife on the other, and the dimensions in between are both and neither. Meaning that though Rose entered Foggy Silent Hill by dying, she also "went" into Silent Hill materially; because FSH can't separate the material and spiritual realms, Rose's body and spirit can't separate until she resolves the conflict in herself that Otherworld allegorically represents. When she banises Alessa, her spirit will go to the afterlife and her body will reappear in the real world.
I know that sounds convoluted, but the official SH mythos is even more comlpicated than that, believe it or not. I just checked the link btw, and it seems so be working just fine for me, but if it doesn't come up just go to gamefaqs.com and search for Silent Hill, then choose from the list of FAQs the "Plot Analysis FAQ". I warn you, it's really, REALLY long, so I wouldn't bother unless you've just GOT to know what's going on.